![]() Each normal or exotic weapon is able to hold 4 modifications. The amount - and effects - of the modpacks depend on the individual weapons and also the weapon classes. Nano modpack: White-colored and considered exotic, it causes the modded weapon to regenerate ammo while held and idle.Firestorm modpack: Orange-colored and considered exotic, it increases the fire rate on rapid-fire weapons and pistols, the AOE radius on explosives, the number of BFG rays and finally the knock-back of shotguns while giving them increased close combat damage.It also gives velocity scaling on projectiles and 100% accuracy. ![]() If implemented again it makes all shots 100% accurate. Sniper modpack: Purple-colored and considered exotic, when first implemented it makes first hitscan shot 100% accurate and increases accuracy by 2/2.Technical modpack: Yellow-colored, it increases reload speed and the weapon switch speed of melee weapons.Power modpack: Red-colored, it increases the damage output of a given weapon, including increasing the splash damage dealt by explosive weapons and the damage of BFG raytracers.It furthermore increases the pellet count on single-shot multi-projectile weapons, and also the damage on single-shot projectiles and melee weapons. Bulk modpack: Blue-colored, it increases clip size in weapons either by 30%, or by at least 1.Agility modpack: Green-colored, it increases the speed of projectiles and the accuracy of hitscan and multiple-projectile attacks.They may be occasionally found in the place of large ammo boxes, and can be of the following types: These modifications are in turn carried out through modpacks, which are the mod's most defining characteristic. The weapons themselves are subdivided in different categories, which affect not only their rarity but also their overall origin and functionality, as well as the differing amounts of modifications that can be applied to them. ![]() It is also able to drop bombs and break armor types.Ī gameplay screenshot showcasing the Scout class, being played on MAP04 of Dead In 60 Seconds.Īs mentioned, only up to six weapons may be carried at a time in DoomRLA, but this is offset by the mod itself containing well over 200 unique weapons that may be found in the levels during a walkthrough.
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